Pricing & plans
Lanzinha charges by the minute, in BRL, and shows you the price before you commit. The public pricing page lists every game's plans with their price per minute and an estimate for one hour of play.
- What a plan (tier) is and what you get with each one
- How to read the pricing page
- Why the price changes with the region you pick
Plans (tiers)
Each game offers a few named plans — bigger plans run on more powerful hardware and suit more players. When you open a room you pick a plan, and the room's price per minute comes from that plan.
A plan card shows:
| Field | What it means |
|---|---|
| Plan name | e.g. Casual, Padrão, Festa, Estádio |
| Machine | the virtual machine (hardware) your server runs on |
| Suggested players | a comfortable headcount for that hardware |
| R$/min | the per-minute price (in the region you've selected) |
| ≈ 1h | a quick estimate of one hour of play |
The default plan for most games is Padrão. You can always pick a smaller plan to save money or a larger one for a busier room. Each game has its own line-up — see the Minecraft page for that game's plans, for example.
Different games have different plans and prices. Voice servers like TeamSpeak run on tiny, cheap machines; a big game server runs on a larger machine and costs more per minute. Always check the plan card for the game you're booking.
The pricing page
The public pricing page is open to everyone — you don't need an account to look. It lists, per game and plan: the machine, suggested players, the price per minute, and a one-hour estimate.
The page also spells out the billing rules in plain terms:
- A small minimum charge applies to every room (see how billing works).
- Charging starts when the room is READY, not while it boots.
- Empty rooms auto-stop after a short idle period — unless you turn on keep-alive.
- A room that fails before it's ready isn't charged.
Prices change by region
The pricing page (and the open-a-room flow) has a region selector. Switching regions re-prices the whole table, because each region has its own cost multiplier and the BRL price is derived from a live USD→BRL exchange rate.
A server in São Paulo, for instance, costs more per minute than one in a cheaper region — but it gives Brazilian players the lowest ping. Pick the region that balances price and latency for your group. See regions & regional pricing for the full story.
The price you see when you open a room is locked in for that session when it starts — later price or exchange-rate changes won't affect a room that's already running.
→ Related: How billing works · Regions & regional pricing · Minecraft servers