Counter-Strike 1.6
Spin up a classic Counter-Strike 1.6 server on Lanzinha for a quick match with friends. CS 1.6 is match-based: there's no world to save, so each room is a fresh server you set up the way you want and close when you're done.
- The per-room settings for a CS 1.6 server
- How maps and slots work
- What's different from Counter-Strike 2
Match-based, no world
CS 1.6 keeps no state between rooms. There's no world to pick, no save to restore — you just open a room, pick your map and slots, and play. When the room stops, nothing is carried over (the server config is a profile, not a save). If you want a server you reuse with the same address, give the room a custom address — but the match data itself is always fresh.
Room settings
When you open a Counter-Strike 1.6 room you can set:
| Setting | What it does |
|---|---|
| Server name | The name players see in the server browser. |
| Map | The starting map, picked from the active-duty pool. Defaults to de_dust2. |
| Slots | How many players can join (2–32, capped by your plan's recommended player count). |
| Password | Optional. Leave it empty for an open server; set one to keep it private. |
| VAC | Valve Anti-Cheat, on or off. Turn it off for a casual game where cracked clients should join. |
A few options you might expect — match presets, an AMX Mod X plugin pack, and bots — aren't available for CS 1.6 yet. Rooms run the plain vanilla server. If you need bots or a match mode, see Counter-Strike 2, which supports them.
Maps
The map list is the classic active-duty pool (Dust II, Inferno, Nuke, and friends). Pick your starting map when you open the room. Workshop and custom-map uploads aren't supported yet — the server runs the built-in maps.
Connecting
Once your room is ready, the session page shows the connect address with a Copy button.
Paste it into the Counter-Strike console with connect <address>, or add it as a favorite in
your server browser. CS 1.6 runs on the standard game port over UDP. See
Connecting to your server for the full walkthrough.
Billing
Like every Lanzinha room, a CS 1.6 server is billed per minute while it's running and charged against your prepaid balance — see Billing. The room auto-stops a few minutes after the last player leaves, so you don't pay for an empty server. If you want it to stay open between rounds, flip on keep-alive when you start the room.
Pick a region close to your players for the lowest ping — region also affects the per-minute price.
→ Related: Counter-Strike 2 · Supported games · Connecting