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Mods (Fabric & Forge)

Mods change Minecraft itself — new blocks, items, mobs, and mechanics. On Lanzinha you run them on a Fabric or Forge world, attach them by uploading their .jar files, and Lanzinha re-applies them every time a room boots.

What you'll learn
  • Why mods need a Fabric or Forge world, chosen at create time
  • Why Fabric and Forge mods aren't interchangeable
  • How to upload, replace, and remove a mod
  • How modded data persists, and how this works with imported worlds

Mods need a Fabric or Forge world

Mods only run on a Fabric or Forge world. You pick the engine when you create the world, next to the version, and it can't be changed afterward — to switch engines, create a new world. The engine selector only appears for versions that ship with Fabric/Forge baked in; older versions are Paper-only.

A Paper world runs plugins, not mods, and you can't mix plugins and mods on one world.

Fabric and Forge are different ecosystems

Fabric and Forge are separate ecosystems. A Fabric mod won't run on a Forge server, and a Forge mod won't run on a Fabric server — so download the build that matches your world's engine.

warning

Fabric also needs the Fabric API mod for most mods to work. Fabric API is a normal mod: you upload its .jar to the world alongside your other mods. Forge mods need a Forge world on a matching version.

EngineRunsAlso needs
FabricFabric modsThe Fabric API mod (uploaded like any other mod)
ForgeForge modsA matching-version Forge world
PaperPlugins, not mods

Upload a mod

From the world's page in Worlds, upload each mod:

DetailValue
File type.jar
Per-file limit512 MiB
StorageCounts against your account storage quota
Where it goesThe server's mods/ folder
  • Replace a mod by re-uploading a file with the same name — that's how you update it.
  • Remove a mod anytime, as long as no room is running on the world. Uploads are rejected if they would push you over your storage quota.

Persistence

  • Generated data persists. Modded chunks, machines, inventories, and per-mod config you changed in-game are backed up with the world and carry over between sessions.
  • The jars are re-applied from your uploads each time the room boots. They're immutable from your upload, so to update a mod you re-upload the new jar — the world keeps its data.

How mods are run

Mods run real code on the server, so Lanzinha runs them in a hardened sandbox.

warning

Because mods run server-side code, the feature is advanced and may be gated or limited while it rolls out. It may not be enabled on your account yet — if you don't see it, reach out to support.

Importing a modded world

When you bring your own world, Lanzinha imports the terrain and player data — but it does not pull mods out of the archive. A heavily-modded imported world still needs you to attach the matching mods (on a Fabric or Forge world) for the mod-added blocks and items to work.

tip

Import the world for its terrain, then upload the same mods it used — matched to the same engine and version — to reproduce a modded server you ran elsewhere.

Lanzinha is an independent host and is not affiliated with Mojang/Microsoft, FabricMC, or Forge.

→ Related: Minecraft servers · Bring your own world · Plugins (Paper)