Plugins (Paper)
Plugins are server-side add-ons that extend a Paper Minecraft server — economies,
permissions, land claims, mini-games, and more. You attach them to a world by uploading
their .jar files, and Lanzinha re-applies them every time a room boots.
- Which engine plugins need, and why
- How to upload, replace, and remove a plugin
- What persists across sessions (and what gets re-applied)
- How plugins are run, and availability during rollout
Plugins need a Paper world
Plugins only run on Paper (Lanzinha's Bukkit/Spigot-compatible engine). You pick the engine when you create the world, next to the version, and it can't be changed afterward — so make sure the world is a Paper world before you attach plugins.
Plugins and mods are different worlds entirely: a Paper world runs plugins, and a Fabric or Forge world runs mods. You can't mix the two on one world. If you want mods instead, create a Fabric or Forge world.
Upload a plugin
From the world's page in Worlds, upload each plugin:
| Detail | Value |
|---|---|
| File type | .jar |
| Per-file limit | 512 MiB |
| Storage | Counts against your account storage quota |
| Where it goes | The server's plugins/ folder |
Uploads are rejected if they would push you over your storage quota. Remove artifacts you no longer use, or free up space, then try again.
- Replace a plugin by re-uploading a file with the same name — handy for updating to a newer version.
- Remove a plugin anytime, as long as no room is currently running on the world.
Persistence
This is where hosting on Lanzinha pays off:
- Generated data persists. Economy balances, permissions (for example LuckPerms data), land claims, and config you edited in-game are backed up with the world and carry over between sessions.
- The jars are re-applied from your uploads each time the room boots. They're immutable from your upload, so to update a plugin you re-upload the new jar — the world keeps its data.
How plugins are run
Plugins run real code on the server, so Lanzinha runs them in a hardened sandbox.
Because plugins run server-side code, the feature is advanced and may be gated or limited while it rolls out. It may not be enabled on your account yet — if you don't see it, reach out to support. Datapacks and resource packs, which are data-only, are available to everyone.
What plugins can do
A few common categories:
- Permissions and roles — group-based access and command control.
- Economy and shops — currencies, balances, player markets.
- Protection — land claims, region and grief protection.
- Gameplay and mini-games — custom modes, events, and world tools.
- Admin and moderation — logging, anti-cheat helpers, utilities.
Plugins and a bring-your-own-world import work together: importing a world brings the terrain and player data, and you attach your plugins separately to reproduce a server you ran elsewhere.
Lanzinha is an independent host and is not affiliated with Mojang/Microsoft or PaperMC.
→ Related: Minecraft servers · Mods (Fabric & Forge) · Worlds