Rooms
A room is one running game server — a session on its own cloud VM. You open a room against a game (and, for world-backed games, a world), play, and stop it. You're billed per minute for the time it runs.
- How to open a room (game, version, region, plan)
- What happens while a room boots, and how to connect
- Keep-alive, auto-stop, and how rooms end
Opening a room
From your dashboard, Open a room walks you through choosing a game and version, a region close to your players, and a plan that sets the server's size. Each game has its own settings (Minecraft difficulty/whitelist, CS match mode, etc.).
Booting and connecting
When you confirm, Lanzinha provisions a VM and boots the server — you'll see live progress. Once it's ready, copy the connect address and join from your game client.
While it runs, and how it ends
The session detail page shows a live timer, spend meter, player count, and event log, with a Stop button. Rooms also stop on their own:
- Idle — empty rooms stop automatically (unless you enable keep-alive).
- Low balance — a room stops before your wallet hits zero.
- Max duration — a safety cap.
See Auto-stop rules for the details, and your rooms history for past sessions.