Worlds
A world is your persistent save for a world-backed game (Minecraft, TeamSpeak). It's pinned to a game and version, lives independently of any single room, and is snapshotted when a room stops so your progress carries over to the next session.
What you'll learn
- How to create a blank world or import an existing one
- How snapshots, rollback, storage, and quota work
- How to give a world a fixed custom address, export it, or delete it
Getting a world
- Create a blank world — name it, pick a game and version, and you're ready to open rooms.
- Import your own world — upload an existing save. For Minecraft this is the full bring-your-own-world flow.
Living with a world
- Snapshots & rollback — every stop saves a snapshot; roll back to an earlier one (beta).
- Storage & quota — how much space your worlds use and the per-account limit.
- Custom address — give friends a fixed
your-name.play.lanzinha.cominstead of a changing IP. - Export / download — pull a full archive of your world anytime.
- Delete a world — remove a world and its snapshots.
dica
Worlds are locked while a room is running against them. Stop the room first to export, delete, or roll back.